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Using Surrealism in Game Design

How can you engage your players more? How can you quantify fun? Using Surrealism of course. Let’s start with the fundamentals. What is a Game? A game can be thought of simply as getting from Point A to Point B. How? By doing ‘something’ in between to enable you to reach Point B. That’s...

Choosing Game Concept for Development

So you have 10 different concepts for a game. For you to make money of it, it needs to be the most engaging and have good retention numbers when you look at the analytics data of your released game. How do you decide which concept to develop first? The solution, prototyping. Why Prototype? Because...

4 things your new iPhone apps can do

Apple devices iPhone 6s and iPhone 6s Plus feature a new user input they call 3D Touch. It senses how deeply the user presses the display. This is great since they managed to use a natural human gesture in there. Playing the devil’s advocate, pressing the screen still takes some efforts when compared with...